Mobile Augmented Reality Market By Segmentation, By Region 2021 | Industry Volume, Value, Trends, Size, Share, Sales, and Key Players Revenue Analysis Report 2021-2026

Published: September 2020  |  Report ID: ELEC07  | Pages: 150

Mobile Augmented Reality Market:

Mobile Augmented Reality Market report published by the Data Research Reports, according to the report study the Global Mobile Augmented Reality Market size is projected to reach USD 7.6 Billion in 2020, and is expected to reach USD 30 billion by the end of 2026, with growth at CAGR of 32% during the assessment period 2021-2026.

Major Players Covered in Global Mobile Augmented Reality Market report are:

Major players in the Mobile Augmented Reality Market include: Google (US), PTC (US), Apple (US), Wikitude (Austria), Samsung Electronics (South Korea), Blippar (UK), MAXST (South Korea), Magic Leap US), Upskill (US), and Atheer (US).

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Mobile Augmented Reality Market Segmentation Analysis:

By Type:

  • Marker-based (Passive Marker, Active Marker)
  • Markerless (Model-based, Image Processing-based)
  • Anchor-based

By Offering:

  • MAR Software (AR application platforms, AR SDKs )
  • MAR Services (AR Design & Development, Deployment & Support Services)
  • Impact of COVID-19 on offering

By Device Type:

  • Smartphones
  • Tablets
  • Personal Digital Assistants (PDAs)/Handheld Gaming Consoles
  • Other Devices (Smartglasses, Wearables)
  • Impact of COVID-19 on device types

By Application:

  • Consumer (Gaming, Sports & Entertainment)
  • Aerospace & Defense
  • Healthcare
  • Commercial (Tourism & Sight-seeing, E-learning, E-commerce & Marketing)
  • Enterprise (Manufacturing)
  • Others (Architecture & Building Design, Geospatial Mining)
  • Impact of COVID-19 on various applications

Geographical Segmentation:

  1. North America
  2. Europe
  3. Asia Pacific
  4. Latin America
  5. Middle East and Africa
  6. Rest of the World

1. Preface              

          1.1 Market Definition and Scope 

          1.2 Base Currency, Base Year and Forecast Periods    

          1.3 Key Research Objectives       

          1.4 Research Highlights    

2. General Study Assumptions              

3. Research Methodology           

          3.1 Introduction     

          3.2 Secondary Research    

          3.3 Primary Research        

          3.4 Analysis Design 

          3.5 Study Timeline  

4. Market Dynamics                   

          4.1 Drivers   

          4.2 Restraints        

          4.3 Opportunities   

          4.4 Market Trends  

5. Supply Chain Analysis             

6. Company Strategy Analysis               

          6.1 Merger and Acquisition Analysis      

          6.2 Agreements, Collaborations and Joint Ventures   

          6.3 Regional Presence       

          6.4 New Product Launches         

7. Market Outlook            

          7.1 Technological Advancement  

          7.2 Pricing Analysis 

          7.3 Epidemiology    

          7.4 Product Landscape Analysis (Brand Tracking Analysis & Pipeline Analysis)    

8. Market Segmentation             

          8.1 Overview          

          8.2 Global Mobile Augmented Reality Market, By Type, forecast year 2021-2026       

                   8.2.1 Marker-based (Passive Marker, Active Marker)

                   8.2.2 Markerless (Model-based, Image Processing-based)

                   8.2.3 Anchor-based 

                   8.2.4 Market Size Estimations & Forecasts (2021-2026)

                   8.2.5 Y-o-Y Growth Analysis

                   8.2.6 Market Investment Opportunities Analysis

          8.3 Global Mobile Augmented Reality Market, By Offering, forecast year 2021-2026  

                   8.3.1 MAR Software (AR application platforms, AR SDKs ) 

                   8.3.2 MAR Services (AR Design & Development, Deployment & Support Services) 

                   8.3.3 Impact of COVID-19 on offering 

                   8.3.4 Market Size Estimations & Forecasts (2021-2026)

                   8.3.5 Y-o-Y Growth Analysis

                   8.3.6 Market Investment Opportunities Analysis

          8.4 Global Mobile Augmented Reality Market, By Device Type, forecast year 2021-2026          

                   8.4.1 Smartphones

                   8.4.2 Tablets 

                   8.4.3 Personal Digital Assistants (PDAs)/Handheld Gaming Consoles   

                   8.4.4 Other Devices (Smartglasses, Wearables)   

                   8.4.5 Impact of COVID-19 on device types 

                   8.4.6 Market Size Estimations & Forecasts (2021-2026)

                   8.4.7 Y-o-Y Growth Analysis

                   8.4.8 Market Investment Opportunities Analysis

          8.5 Global Mobile Augmented Reality Market, By Application, forecast year 2021-2026          

                   8.5.1 Consumer (Gaming, Sports & Entertainment) 

                   8.5.2 Aerospace & Defense 

                   8.5.3 Healthcare  

                   8.5.4 Commercial (Tourism & Sight-seeing, E-learning, E-commerce & Marketing)  

                   8.5.5 Enterprise (Manufacturing) 

                   8.5.6 Others (Architecture & Building Design, Geospatial Mining) 

                   8.5.7 Impact of COVID-19 on various applications 

                   8.5.8 Market Size Estimations & Forecasts (2021-2026)

                   8.5.9 Y-o-Y Growth Analysis

                   8.5.10 Market Investment Opportunities Analysis

9. Market Regional and Country Analysis, Forecast 2021-2026              

          9.1 Overview          

          9.2 Regional Trends         

          9.3 Impact Analysis 

          9.4 Key Findings     

          9.5 Global Mobile Augmented Reality Market,  by Region, 2021-2026    

                   9.5.1 By Type

                   9.5.2 By Offering

                   9.5.3 By Device Type

                   9.5.4 By Application

10. Competitive Landscape Analysis               

          10.1 Market Player 

                   10.1.1 Company Revenue

                   10.1.2 Business unit

                   10.1.3 Product Mapping

                   10.1.4 Geographical Locations

          10.2 Company Share Analysis     

11. Strategic Analysis                 

          11.1 PESTLE analysis        

          11.2 Porter’s Five analysis 

                   11.2.1 Bargaining Power of Suppliers

                   11.2.2 Bargaining Power of Consumers

                   11.2.3 Threat of New Entrants

                   11.2.4 Threat of Substitute Products and Services

                   11.2.5 Competitive Rivalry within the Industry

12. Company Profiles                 

          12.1 Google (US)    

                   12.1.1 Overview

                   12.1.2 Product Portfolio

                   12.1.3 Financial Details

                   12.1.4 SWOT Analysis

                   12.1.5 Market Strategies

          12.2 PTC (US)         

          12.3 Apple (US)      

          12.4 Wikitude (Austria)     

          12.5 Samsung Electronics (South Korea)         

          12.6 Blippar (UK)    

          12.7 MAXST (South Korea)          

          12.8 Magic Leap US)         

13. Market Guidance                  

14. Appendix                   

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