
Global Mobile Augmented Reality Market
Global Mobile Augmented Reality Market By Segmentation | Global Mobile Augmented Reality Industry Volume, Value, Trends, Size, Share, Sales, and Key Players Revenue Analysis Report 2021-2026
Published: September 2020 | Report ID: ELEC07 | Pages: 150
Global Mobile Augmented Reality Market:
Mobile Augmented Reality Market report published by the Data Research Reports, according to the report study the Global Mobile Augmented Reality Market size is projected to reach USD 7.6 Billion in 2020, and is expected to reach USD 30 billion by the end of 2026, with growth at CAGR of 32% during the assessment period 2021-2026.
Major Players Covered in Global Mobile Augmented Reality Market report are:
Major players in the Mobile Augmented Reality Market include: Google (US), PTC (US), Apple (US), Wikitude (Austria), Samsung Electronics (South Korea), Blippar (UK), MAXST (South Korea), Magic Leap US), Upskill (US), and Atheer (US).
Mobile Augmented Reality Market Segmentation Analysis:
By Type:
- Marker-based (Passive Marker, Active Marker)
- Markerless (Model-based, Image Processing-based)
- Anchor-based
By Offering:
- MAR Software (AR application platforms, AR SDKs )
- MAR Services (AR Design & Development, Deployment & Support Services)
- Impact of COVID-19 on offering
By Device Type:
- Smartphones
- Tablets
- Personal Digital Assistants (PDAs)/Handheld Gaming Consoles
- Other Devices (Smartglasses, Wearables)
- Impact of COVID-19 on device types
By Application:
- Consumer (Gaming, Sports & Entertainment)
- Aerospace & Defense
- Healthcare
- Commercial (Tourism & Sight-seeing, E-learning, E-commerce & Marketing)
- Enterprise (Manufacturing)
- Others (Architecture & Building Design, Geospatial Mining)
- Impact of COVID-19 on various applications
Geographical Segmentation:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
- Rest of the World
1. Preface
1.1 Market Definition and Scope
1.2 Base Currency, Base Year and Forecast Periods
1.3 Key Research Objectives
1.4 Research Highlights
2. General Study Assumptions
3. Research Methodology
3.1 Introduction
3.2 Secondary Research
3.3 Primary Research
3.4 Analysis Design
3.5 Study Timeline
4. Market Dynamics
4.1 Drivers
4.2 Restraints
4.3 Opportunities
4.4 Market Trends
5. Supply Chain Analysis
6. Company Strategy Analysis
6.1 Merger and Acquisition Analysis
6.2 Agreements, Collaborations and Joint Ventures
6.3 Regional Presence
6.4 New Product Launches
7. Market Outlook
7.1 Technological Advancement
7.2 Pricing Analysis
7.3 Epidemiology
7.4 Product Landscape Analysis (Brand Tracking Analysis & Pipeline Analysis)
8. Market Segmentation
8.1 Overview
8.2 Global Mobile Augmented Reality Market, By Type, forecast year 2021-2026
8.2.1 Marker-based (Passive Marker, Active Marker)
8.2.2 Markerless (Model-based, Image Processing-based)
8.2.3 Anchor-based
8.2.4 Market Size Estimations & Forecasts (2021-2026)
8.2.5 Y-o-Y Growth Analysis
8.2.6 Market Investment Opportunities Analysis
8.3 Global Mobile Augmented Reality Market, By Offering, forecast year 2021-2026
8.3.1 MAR Software (AR application platforms, AR SDKs )
8.3.2 MAR Services (AR Design & Development, Deployment & Support Services)
8.3.3 Impact of COVID-19 on offering
8.3.4 Market Size Estimations & Forecasts (2021-2026)
8.3.5 Y-o-Y Growth Analysis
8.3.6 Market Investment Opportunities Analysis
8.4 Global Mobile Augmented Reality Market, By Device Type, forecast year 2021-2026
8.4.1 Smartphones
8.4.2 Tablets
8.4.3 Personal Digital Assistants (PDAs)/Handheld Gaming Consoles
8.4.4 Other Devices (Smartglasses, Wearables)
8.4.5 Impact of COVID-19 on device types
8.4.6 Market Size Estimations & Forecasts (2021-2026)
8.4.7 Y-o-Y Growth Analysis
8.4.8 Market Investment Opportunities Analysis
8.5 Global Mobile Augmented Reality Market, By Application, forecast year 2021-2026
8.5.1 Consumer (Gaming, Sports & Entertainment)
8.5.2 Aerospace & Defense
8.5.3 Healthcare
8.5.4 Commercial (Tourism & Sight-seeing, E-learning, E-commerce & Marketing)
8.5.5 Enterprise (Manufacturing)
8.5.6 Others (Architecture & Building Design, Geospatial Mining)
8.5.7 Impact of COVID-19 on various applications
8.5.8 Market Size Estimations & Forecasts (2021-2026)
8.5.9 Y-o-Y Growth Analysis
8.5.10 Market Investment Opportunities Analysis
9. Market Regional and Country Analysis, Forecast 2021-2026
9.1 Overview
9.2 Regional Trends
9.3 Impact Analysis
9.4 Key Findings
9.5 Global Mobile Augmented Reality Market, by Region, 2021-2026
9.5.1 By Type
9.5.2 By Offering
9.5.3 By Device Type
9.5.4 By Application
10. Competitive Landscape Analysis
10.1 Market Player
10.1.1 Company Revenue
10.1.2 Business unit
10.1.3 Product Mapping
10.1.4 Geographical Locations
10.2 Company Share Analysis
11. Strategic Analysis
11.1 PESTLE analysis
11.2 Porter’s Five analysis
11.2.1 Bargaining Power of Suppliers
11.2.2 Bargaining Power of Consumers
11.2.3 Threat of New Entrants
11.2.4 Threat of Substitute Products and Services
11.2.5 Competitive Rivalry within the Industry
12. Company Profiles
12.1 Google (US)
12.1.1 Overview
12.1.2 Product Portfolio
12.1.3 Financial Details
12.1.4 SWOT Analysis
12.1.5 Market Strategies
12.2 PTC (US)
12.3 Apple (US)
12.4 Wikitude (Austria)
12.5 Samsung Electronics (South Korea)
12.6 Blippar (UK)
12.7 MAXST (South Korea)
12.8 Magic Leap US)
13. Market Guidance
14. Appendix